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Thought I might show an update of the character I'm trying to finish over break. I am a little behind schedule. Having trouble just finishing the concept because characters are so hard for me, so I started on model once I had all the pieces figured out. The head was retoped and has a high poly model to bake from. The rest I just modeled in maya over the figure sculp I did last quarter. All I have to do now is unwrap, bring the armor into z-brush for some sculpting and then finish the texture maps. After being mirrored the model is at 6990 tris.