![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQ5xg8RIb8y6MFRtFIBeoFyJrit-E_She0vMbXnLDjlrDq0cWBplyd_Y5oTXbpcVPDG_TtxzRC5vmTdjhKh9SvuuCh5Ao1RSZkdwjKg3ClDqfivQl4d1tKQ69H3Be20XAJbv1GmgENQQM/s400/paladinTest.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaTE2rbb9RHBnez8DQ2hag5Cguf3Eky9MDH2UJgiM1qDKctLukV6mRCp3Vzgwgiy7VubFJ_65xV77QfAooXUqlAH4LTEH4U0YrRsCTt2l_n2M0ucfyHaIAhKYGG7voS-aoKUc59Vvv8fo/s400/paladinChar.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtVOlCF5qvOmpUMJO4JuHC5L7YOLwCfSszDucGJRdZR21e2qsyAiQraumem5OoCRhKPLTOwWicjfNS2GEBrsNPiBk6CUNz-vAgmXgaJrdDXIHnqrvUcHBmyan1a7cpSf1EhKsJh4GnFLs/s400/paladin.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLeHhxGVt4UmBwLdGxSbUdLN34ROzFPeCHG4v5dYGdgcRHpPpzX6RQIlHRwq0vlFHhxnOMC2dFpt5sF8_kmfpBiaGn8NZhNILBI5SD4hIOZJ8LGUPNgL_PXXFHI3ZBX7hBvc4-fiM8QwA/s400/paladinChar.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDbQAsH-CuT4Eu4GbYcmxSUdJbhQQU9As5xN5ZDycPvNOJRIhHW5wI-b_KGT1CBmvs1rWzJ7Kd712DNGXZpYSMRdgEDGVPYb54cQx_0K75XX32KUoPx7fPWnEsZgIYZqQP5yaMCXWPqjo/s400/paladin.jpg)
Thought I might show an update of the character I'm trying to finish over break. I am a little behind schedule. Having trouble just finishing the concept because characters are so hard for me, so I started on model once I had all the pieces figured out. The head was retoped and has a high poly model to bake from. The rest I just modeled in maya over the figure sculp I did last quarter. All I have to do now is unwrap, bring the armor into z-brush for some sculpting and then finish the texture maps. After being mirrored the model is at 6990 tris.