Wednesday, November 16, 2011
Digital Figure Painting
Ive done quite a bit of figure drawing but sadly, hardly any painting. I plan to remedy this soon. Here is first of a series. This took me around 3 or 4 hours. Any critique is welcome, this is something I haven't done to much of. Thanks.
Posted by Maury Weiss at 6:57 PM 3 comments:
Sunday, November 13, 2011
Going to be making some Age of Empire style assets. Concepting is done so now to make them in 3D. They are some kind of advanced cave man culture and use allot of dinosaur bones in their structures.
Posted by Maury Weiss at 8:27 PM 2 comments:
Saturday, October 1, 2011
Wednesday, September 21, 2011
Posted by Maury Weiss at 7:31 PM 3 comments:
This was for a 3D animation I was working on at work. It was going to be part of the logo for their website but the project was cancelled do to time issues. I think I can do whatever I want with it now.... environment prop ? =)
Posted by Maury Weiss at 7:21 PM 1 comment:
Posted by Maury Weiss at 7:20 PM 1 comment:
Friday, August 12, 2011
Posted by Maury Weiss at 1:11 AM 1 comment:
More game concepts
Posted by Maury Weiss at 1:04 AM No comments:
Monday, July 25, 2011
Sketchbook Life Drawing
Posted by Maury Weiss at 6:19 PM No comments:
Wednesday, May 18, 2011
Posted by Maury Weiss at 1:31 AM No comments:
I made this concept for my friend Brians game project. I struggled allot with it for some reason, especially the water. Took around 15 hours in photoshop.
Posted by Maury Weiss at 12:32 AM No comments:
Sunday, April 17, 2011
Posted by Maury Weiss at 7:37 PM No comments:
Thursday, April 14, 2011
Posted by Maury Weiss at 2:35 AM No comments:
Sony internship work
Posted by Maury Weiss at 2:31 AM No comments:
2 hour painting
Posted by Maury Weiss at 2:29 AM No comments:
Tuesday, January 25, 2011
I may be concepting some guns soon so I am doing photo studies to get some practice in. This was about a 4 hour study using photoshop.
Posted by Maury Weiss at 3:33 AM No comments:
Another Cog concept
This concept was meant to be kind of an "in game" preview of what our game should look like all finished. To get this look I used a 3D paint over method I had been experimenting with.
Posted by Maury Weiss at 3:29 AM No comments:
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