Friday, December 31, 2010

Winter break project



Just about done with texturing and lighting. Here is some test renders, final product coming soon.




Thought I might show an update of the character I'm trying to finish over break. I am a little behind schedule. Having trouble just finishing the concept because characters are so hard for me, so I started on model once I had all the pieces figured out. The head was retoped and has a high poly model to bake from. The rest I just modeled in maya over the figure sculp I did last quarter. All I have to do now is unwrap, bring the armor into z-brush for some sculpting and then finish the texture maps. After being mirrored the model is at 6990 tris.



Monday, December 6, 2010

Skeliton Warrior

This is actually for my anatomy class and is a study of the human skeleton, I just gave it some life.

Sunday, November 28, 2010

Thursday, October 28, 2010

Environment Concept

Another concept done in photoshop. I went for a more painterly, gestural style with this piece. Took around 5 hours.

Friday, October 22, 2010

Manta Crab



This was an art test for an internship at ArenaNet and the concept is from them. For this creature I used Maya, Zbrush, Topogun, Headus and photoshop.

Thursday, October 21, 2010

Cog Game Concept

This is a concept I did for a video game pitch for class. This is the first time I used 3D to help me with my painting. I knew all the circles would take me to long to draw in perspective so I did a basic 3D scene with some lighting to block out the painting. This took me about 10 hours, tools used are Maya and Photoshop.

Thursday, October 7, 2010

Game concept / load screen

This is another concept I did for my mod team class. It is also meant to be the start screen for the game. Painted in photoshop in about 15-20 hours.