Tuesday, August 17, 2010

Sculpts


This is the best head sculpt I have made so far in Zbrush. I am trying to learn the program on my own time since I haven't had any classes. It took me about 5 hours and I plan on turning it into a full character. Here is also a figure sculpt I did for anatomy class. This probably took around 8 hours.

I phone game level.



These are screenshots from the game in Unity 3D.
Here is my first concept I did for this game, that I also use as the title screen. It depicts the main character Momota in his forest home.

Here is a bunch of sketch's of some of the characters and enemies for the game.

This is a 3D render of Mamota and one of the enemies I came up with for the game.



This is the breakdown for the two characters I modeled. Programs used are Maya, Zbrush, Crazybump, Photoshop and Headus UV Layout. All textures are hand painted.
Here is a breakdown of the Level I built. It is a low polly 2D side scroller with all the textures hand painted. I also baked in lighting and ambient occlusion into the textures. Programs used are Maya, Photoshop and Headus.

Mayan Ruins

This is a 3D render of some overgrown Mayan ruins. Programs I used to make this are Maya, Photoshop, Crazybump and Headus UV Layout.

Orc Character Model

This is my first real attempt at making a 3D character. He could use a little more work but overall I am pretty happy with the results. Programs used are Maya, Photoshop, Crazybump and Headus UV Layout.

Allyway Texture


This is a render of a textured 3D model. On this assignment I just wanted to focus on getting an awesome texture so I just modeled this small space. Then I went out into Seattle and took a bunch of pictures that I then collage them together to make the texture. Programs used are Maya, Photoshop and Crazybump.

Allyway Texture

Here is the breakdown of the allyway.

Thursday, July 8, 2010

desert photo study




Another photo study. Took about 10 hours in Photoshop. Clouds have always been a challenge, one of the reasons I picked this picture to paint from. I feel like I nailed them pretty well in this painting.