Friday, December 31, 2010

Winter break project



Just about done with texturing and lighting. Here is some test renders, final product coming soon.




Thought I might show an update of the character I'm trying to finish over break. I am a little behind schedule. Having trouble just finishing the concept because characters are so hard for me, so I started on model once I had all the pieces figured out. The head was retoped and has a high poly model to bake from. The rest I just modeled in maya over the figure sculp I did last quarter. All I have to do now is unwrap, bring the armor into z-brush for some sculpting and then finish the texture maps. After being mirrored the model is at 6990 tris.



Monday, December 6, 2010

Skeliton Warrior

This is actually for my anatomy class and is a study of the human skeleton, I just gave it some life.

Sunday, November 28, 2010

Thursday, October 28, 2010

Environment Concept

Another concept done in photoshop. I went for a more painterly, gestural style with this piece. Took around 5 hours.

Friday, October 22, 2010

Manta Crab



This was an art test for an internship at ArenaNet and the concept is from them. For this creature I used Maya, Zbrush, Topogun, Headus and photoshop.

Thursday, October 21, 2010

Cog Game Concept

This is a concept I did for a video game pitch for class. This is the first time I used 3D to help me with my painting. I knew all the circles would take me to long to draw in perspective so I did a basic 3D scene with some lighting to block out the painting. This took me about 10 hours, tools used are Maya and Photoshop.

Thursday, October 7, 2010

Game concept / load screen

This is another concept I did for my mod team class. It is also meant to be the start screen for the game. Painted in photoshop in about 15-20 hours.

Friday, September 3, 2010

Tree Concepts


These are some tree concepts I did for a game production class. The game mostly takes place in a graveyard and involved cute, cuddily yet evil ferocious animals, hence the little eyes and skeletons you see in some of the trees. I did this in photoshop in around 8 hours.

Tuesday, August 17, 2010

Rasta Gnome



This character is for an animation class that we are doing a short film in. Concepts done in Photoshop in about 10 hours. (Far right not quite done.)

The top image is the character in progress. I have adapted Zbrush now fully into my work flow and I never want to go back to Maya for organic characters like this again. I started out sculpting him in Zbrush and retopologized him. Then I brought him back into Maya for some touch up and unwrapping. Finally I brought him back into Zbrush for a high polly sculpt. I just had a pretty successfull normal map bake yesterday. All that's left is some touch up on that and texture painting. With this work flow I have gotten a character that is in my opinion beyond anything I have done in regards to topology and just the look of the model itself so I am pretty excited. Programs used are Maya, Zbrush, Photoshop and Headus UV Layout.

Sculpts


This is the best head sculpt I have made so far in Zbrush. I am trying to learn the program on my own time since I haven't had any classes. It took me about 5 hours and I plan on turning it into a full character. Here is also a figure sculpt I did for anatomy class. This probably took around 8 hours.

I phone game level.



These are screenshots from the game in Unity 3D.
Here is my first concept I did for this game, that I also use as the title screen. It depicts the main character Momota in his forest home.

Here is a bunch of sketch's of some of the characters and enemies for the game.

This is a 3D render of Mamota and one of the enemies I came up with for the game.



This is the breakdown for the two characters I modeled. Programs used are Maya, Zbrush, Crazybump, Photoshop and Headus UV Layout. All textures are hand painted.
Here is a breakdown of the Level I built. It is a low polly 2D side scroller with all the textures hand painted. I also baked in lighting and ambient occlusion into the textures. Programs used are Maya, Photoshop and Headus.

Mayan Ruins

This is a 3D render of some overgrown Mayan ruins. Programs I used to make this are Maya, Photoshop, Crazybump and Headus UV Layout.

Orc Character Model

This is my first real attempt at making a 3D character. He could use a little more work but overall I am pretty happy with the results. Programs used are Maya, Photoshop, Crazybump and Headus UV Layout.

Allyway Texture


This is a render of a textured 3D model. On this assignment I just wanted to focus on getting an awesome texture so I just modeled this small space. Then I went out into Seattle and took a bunch of pictures that I then collage them together to make the texture. Programs used are Maya, Photoshop and Crazybump.

Allyway Texture

Here is the breakdown of the allyway.

Thursday, July 8, 2010

desert photo study




Another photo study. Took about 10 hours in Photoshop. Clouds have always been a challenge, one of the reasons I picked this picture to paint from. I feel like I nailed them pretty well in this painting.

Friday, June 4, 2010

Magic Shop


Digital painting- 15 hours. Made for a rpg dungeon crawler game called Dungeoneers for the Microsoft 7 phone. I think all the photo studies and drawing/painting from life I have been doing really helped me improve on this one.


Tuesday, April 6, 2010

study

Another photo study in Photoshop that took around 6hrs. Really getting happy with my results, I feel like I have improved allot. Soon I'm going to do another illustration using my new found knowledge.

study


This photo study took around 5 hours. I'm really happy with some of my rendering and brush strokes on this one because I feel like it has the concepty look that the pros get.

study

Photshop painting from photo. Snowboarder added. 5hrs.

study

Photoshop painting from photo. 5hrs

study

Photoshop painting from photo. 3hrs.

Study

Digital painting from photo. 2hrs.