 Just about done with texturing and lighting. Here is some test renders, final product coming soon.
 Just about done with texturing and lighting. Here is some test renders, final product coming soon.



Thought I might show an update of the character I'm trying to finish over break. I am a little behind schedule. Having trouble just finishing the concept because characters are so hard for me, so I started on model once I had all the pieces figured out. The head was retoped and has a high poly model to bake from. The rest I just modeled in maya over the figure sculp I did last quarter. All I have to do now is unwrap, bring the armor into z-brush for some sculpting and then finish the texture maps. After being mirrored the model is at 6990 tris.
 


 
1 comment:
Awesome man! I'm diggin this paladin, great concept. Now just another 800 man hours... ;)
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