Thursday, April 14, 2011

Seattle Painting

Low Rez
Hi Rez
Digital painting using a photo I took of Seattle for reference. Approximately 15 hours of work.

Sony internship work

2 hour painting



Tuesday, January 25, 2011

Weapon studies


I may be concepting some guns soon so I am doing photo studies to get some practice in. This was about a 4 hour study using photoshop.

Another Cog concept



This concept was meant to be kind of an "in game" preview of what our game should look like all finished. To get this look I used a 3D paint over method I had been experimenting with.

Friday, December 31, 2010

Winter break project



Just about done with texturing and lighting. Here is some test renders, final product coming soon.




Thought I might show an update of the character I'm trying to finish over break. I am a little behind schedule. Having trouble just finishing the concept because characters are so hard for me, so I started on model once I had all the pieces figured out. The head was retoped and has a high poly model to bake from. The rest I just modeled in maya over the figure sculp I did last quarter. All I have to do now is unwrap, bring the armor into z-brush for some sculpting and then finish the texture maps. After being mirrored the model is at 6990 tris.



Monday, December 6, 2010

Skeliton Warrior

This is actually for my anatomy class and is a study of the human skeleton, I just gave it some life.