
Thursday, April 14, 2011
Tuesday, January 25, 2011
Weapon studies
Another Cog concept
This concept was meant to be kind of an "in game" preview of what our game should look like all finished. To get this look I used a 3D paint over method I had been experimenting with.
Friday, December 31, 2010
Winter break project





Thought I might show an update of the character I'm trying to finish over break. I am a little behind schedule. Having trouble just finishing the concept because characters are so hard for me, so I started on model once I had all the pieces figured out. The head was retoped and has a high poly model to bake from. The rest I just modeled in maya over the figure sculp I did last quarter. All I have to do now is unwrap, bring the armor into z-brush for some sculpting and then finish the texture maps. After being mirrored the model is at 6990 tris.
Monday, December 6, 2010
Skeliton Warrior
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