Thursday, October 28, 2010

Environment Concept

Another concept done in photoshop. I went for a more painterly, gestural style with this piece. Took around 5 hours.

Friday, October 22, 2010

Manta Crab



This was an art test for an internship at ArenaNet and the concept is from them. For this creature I used Maya, Zbrush, Topogun, Headus and photoshop.

Thursday, October 21, 2010

Cog Game Concept

This is a concept I did for a video game pitch for class. This is the first time I used 3D to help me with my painting. I knew all the circles would take me to long to draw in perspective so I did a basic 3D scene with some lighting to block out the painting. This took me about 10 hours, tools used are Maya and Photoshop.

Thursday, October 7, 2010

Game concept / load screen

This is another concept I did for my mod team class. It is also meant to be the start screen for the game. Painted in photoshop in about 15-20 hours.

Friday, September 3, 2010

Tree Concepts


These are some tree concepts I did for a game production class. The game mostly takes place in a graveyard and involved cute, cuddily yet evil ferocious animals, hence the little eyes and skeletons you see in some of the trees. I did this in photoshop in around 8 hours.

Tuesday, August 17, 2010

Rasta Gnome



This character is for an animation class that we are doing a short film in. Concepts done in Photoshop in about 10 hours. (Far right not quite done.)

The top image is the character in progress. I have adapted Zbrush now fully into my work flow and I never want to go back to Maya for organic characters like this again. I started out sculpting him in Zbrush and retopologized him. Then I brought him back into Maya for some touch up and unwrapping. Finally I brought him back into Zbrush for a high polly sculpt. I just had a pretty successfull normal map bake yesterday. All that's left is some touch up on that and texture painting. With this work flow I have gotten a character that is in my opinion beyond anything I have done in regards to topology and just the look of the model itself so I am pretty excited. Programs used are Maya, Zbrush, Photoshop and Headus UV Layout.

Sculpts


This is the best head sculpt I have made so far in Zbrush. I am trying to learn the program on my own time since I haven't had any classes. It took me about 5 hours and I plan on turning it into a full character. Here is also a figure sculpt I did for anatomy class. This probably took around 8 hours.