
Thursday, October 28, 2010
Environment Concept

Friday, October 22, 2010
Thursday, October 21, 2010
Cog Game Concept

Thursday, October 7, 2010
Game concept / load screen
Friday, September 3, 2010
Tree Concepts
Tuesday, August 17, 2010
Rasta Gnome


The top image is the character in progress. I have adapted Zbrush now fully into my work flow and I never want to go back to Maya for organic characters like this again. I started out sculpting him in Zbrush and retopologized him. Then I brought him back into Maya for some touch up and unwrapping. Finally I brought him back into Zbrush for a high polly sculpt. I just had a pretty successfull normal map bake yesterday. All that's left is some touch up on that and texture painting. With this work flow I have gotten a character that is in my opinion beyond anything I have done in regards to topology and just the look of the model itself so I am pretty excited. Programs used are Maya, Zbrush, Photoshop and Headus UV Layout.
Sculpts
This is the best head sculpt I have made so far in Zbrush. I am trying to learn the program on my own time since I haven't had any classes. It took me about 5 hours and I plan on turning it into a full character. Here is also a figure sculpt I did for anatomy class. This probably took around 8 hours.
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